Plugins
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Environmental Hazards v1.0 Description This plugin lets you set up different hazards/traps that spawn randomly each round start, They only get to become active when they're spawned at the start of the round. For now there's only Bear Traps, Lasermines and Oil Drums. Each hazard entry uses HAZARD_SPAWN_CHANCE set between 0.0 (never spawns) and 1.0 (always spawns) defining the probability of spawning at round start. Hazards are fully customizable with settings like: Health Damage Damage Radius (for explosive hazards) Bleeding and Poisoning effects (if the hazard class supports them) Commands say /hazard --…
Last reply by RedSMURF, -
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Supply Crate Description This plugin adds a menu from where you can choose different crate types, it got "Ammo Crates" for supplying ammunition, "Grenades Crates" for supplying grenades, and Market Crates for selling items. All crates are fully customizable with settings like Capacity, Mode (How it acts), Rate (Cooldown and Framerate) Players can interact with crates by pressing E (IN_USE) while being in the distance range set in g_eSetting[SETTING_CRATE_RANGE] Don't forget to check the "Main Settings" in configs/SupplyCrate.ini if you wanna tweak something up. I mean we can tweak that plugin up making it only for serving grenades, if that's a good id…
Last reply by RedSMURF, -
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Charger v1.2 This plugin adds a menu from where you can choose different chargers, each with it's own behavior, it only uses it's own charger models as it doesn't support custom models animations. if this is a good idea i can set the chargers to refill after a certain duration Commands say /charger, say_team /charger -- Opens the charger menu. charger_reload -- Reloads the configuration file Adding Chargers Chargers can be added in the config file "configs/Charger.ini" by placing the charger name in square brackets on a new line. Example: [Health Charger] To create a custom charger, add a new entry in configs/Charger.…
Last reply by RedSMURF, -