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RedSMURF

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  1. Environmental Hazards v1.0 Description This plugin lets you set up different hazards/traps that spawn randomly each round start, They only get to become active when they're spawned at the start of the round. For now there's only Bear Traps, Lasermines and Oil Drums. Each hazard entry uses HAZARD_SPAWN_CHANCE set between 0.0 (never spawns) and 1.0 (always spawns) defining the probability of spawning at round start. Hazards are fully customizable with settings like: Health Damage Damage Radius (for explosive hazards) Bleeding and Poisoning effects (if the hazard class supports them) Commands say /hazard -- Opens the Environmental Hazards menu. say_team /hazard -- Opens the Environmental Hazards menu. say /eh -- Opens the Environmental Hazards menu. say_team /eh -- Opens the Environmental Hazards menu. hazard_reload -- Reloads the configuration file. Adding Hazards Hazards can be added in the config file configs/EnvironmentalHazards.ini by placing the hazard name in square brackets on a new line, Example: [BearTrap Hazard]. The order of properties matters, set the common ones first (like Health and Damage) then finish with HAZARD_CLASS. After that you can add any specific-hazard properties such as BEARTRAP_DELAY. To create a custom hazard, add a new entry in configs/EnvironmentalHazards.ini using the following format # [Hazard Name] # HAZARD_MODEL = Path to the hazard’s model. # HAZARD_HEALTH = Base health. ### (BearTrap Only) # HAZARD_BITE_DAMAGE_MIN = Min bite damage per tick. # HAZARD_BITE_DAMAGE_MAX = Max bite damage per tick. # HAZARD_BLEED_DAMAGE_MIN = Min bleed damage per tick. # HAZARD_BLEED_DAMAGE_MAX = Max bleed damage per tick. # HAZARD_BLEED_DURATION_MIN = Min seconds of bleeding. # HAZARD_BLEED_DURATION_MAX = Max seconds of bleeding. # HAZARD_BLEED_SPEED = Speed factor (1.0 = normal speed, 0.0 = immobilized). ### (Lasermine/Oildrum Only) # HAZARD_EXPLOSION_DAMAGE = Explosion damage factor (1.0 = base damage). # HAZARD_EXPLOSION_RADIUS = Explosion radius factor (1.0 = base radius). # HAZARD_POISON_DAMAGE_MIN = Min poison damage per tick. # HAZARD_POISON_DAMAGE_MAX = Max poison damage per tick. # HAZARD_POISON_DURATION_MIN = Min seconds of poison. # HAZARD_POISON_DURATION_MAX = Max seconds of poison. # HAZARD_POISON_SPEED = Speed factor (1.0 = normal speed, 0.0 = immobilized). # HAZARD_SPAWN_CHANCE = 0.0 = never spawn, 1.0 = always spawn. # HAZARD_FLAGS = a -damageable, b -explodes, c -bleeds, d -poisons. # HAZARD_CLASS = 0 -BearTrap, 1 -Lasermine, 2 -Oil Drum. # ### (BearTrap-Extras) # BEARTRAP_DELAY = Delay before the hazard reactivates. # BEARTRAP_OPACITY = (0 = invisible, 255 = fully visible). ### (Lasermine-Extras) # LASERMINE_DELAY = Seconds before laser beam activates. # LASERMINE_COLOR = 0 -Red, 1 -Green, 2 -Blue, 3 -Yellow, 4 -Magenta, 5 -Cyan, 6 -Orange, 7 -Purple, 8 -White, 9 -Gray. ### (Oildrum-Extras) # For now there's no extra properties for OilDrum. # To make a hazard available in the menu, you must defined at least it's name like this [BearTrap Hazard]. # hazard model and sound cannot be changed dynamically during gameplay. # # IMPORTANT: HAZARD_CLASS must the last common property, # before defining any custom specific-hazard properties, # since the class must be known first. DOWNLOAD ENVIRONEMNTAL HAZARDS v1.0 Alliedmodders post
  2. Supply Crate Description This plugin adds a menu from where you can choose different crate types, it got "Ammo Crates" for supplying ammunition, "Grenades Crates" for supplying grenades, and Market Crates for selling items. All crates are fully customizable with settings like Capacity, Mode (How it acts), Rate (Cooldown and Framerate) Players can interact with crates by pressing E (IN_USE) while being in the distance range set in g_eSetting[SETTING_CRATE_RANGE] Don't forget to check the "Main Settings" in configs/SupplyCrate.ini if you wanna tweak something up. I mean we can tweak that plugin up making it only for serving grenades, if that's a good idea ? Commands say /sc -- Opens the crate menu. say_team /sc -- Opens the crate menu. say /supplycrate -- Opens the crate menu. say_team /supplycrate -- Opens the crate menu. crate_reload -- Reloads the configuration file. Adding Crates Crates can be added in the config file "configs/SupplyCrate.ini" by placing the crate name in square brackets on a new line. Example: [Ammo Crate] To create a custom crate, add a new entry in configs/SupplyCrate.ini using the format below # [Crate Name] # CRATE_MODEL = Path of crate's model. # CRATE_CLASS = 0 -Ammo Crate, 1 -Grenades Crate, 2 -Market Crate. # CRATE_MODE = (Ammo Crate) 0 -AMMO_ONLY 1 -AMMO_VEST, 1 -AMMO_VEST, 2 -AMMO_VESTHELM, 3 -VEST_ONLY, 4 -VESTHELM_ONLY # = (Grenades Crate) 0 -GRENADES_HE 1 -GRENADES_FB, 2 -GRENADES_SG, 3- GRENADES_HE_FB, 4- GRENADES_HE_SG, 5 -GRENADES_FB_SG, 6 -GRENADES_ALL # CRATE_RATE = -2 -Very Slow, -1 -Slow, 0 -Normal, 1 -Fast, 2 -Very Fast # CRATE_CAPACITY = Maximum amount of uses this crate can give. # CRATE_SOUND_FLAGS = a -Placed Sound, b -Removed Sound, c -Opening Sound, d -Empty Sound, e -Get Sound, f -Sell Sound # CRATE_FACTOR = Market price factor for Market Crates (1.0 = full price, 0.5 = half price, 2.0 = double price and so on) Alliedmodders POST DOWNLOAD SupplyCrate v1.0
  3. Allright, added a little update: v1.3: Refills after a certain duration, Used by a single player at a time, All charger sounds are emitted from charger entities. DOWNLOAD CHARGER v1.3 and please, any more suggestions are always welcomed
  4. Charger v1.2 This plugin adds a menu from where you can choose different chargers, each with it's own behavior, it only uses it's own charger models as it doesn't support custom models animations. if this is a good idea i can set the chargers to refill after a certain duration Commands say /charger, say_team /charger -- Opens the charger menu. charger_reload -- Reloads the configuration file Adding Chargers Chargers can be added in the config file "configs/Charger.ini" by placing the charger name in square brackets on a new line. Example: [Health Charger] To create a custom charger, add a new entry in configs/Charger.ini using the format below # [Charger Name] # CHARGER_MODEL = Path of charger's model. # CHARGER_CLASS = 0 - Health Charger, 1 - HEV Charger, 2 - CIV charger. # CHARGER_MODE = 0 - Restores Health, 1 - Restores Armor. # CHARGER_SOUND = 0 - Health Sound, 1 - HEV Sound # CHARGER_SOUND_FLAGS = a - Placed Sound, b - Using Sound, c - Empty Sound (BitFlags) # CHARGER_RATE = Amount of Health/Armor given per use. # CHARGER_COOLDOWN = Delay in seconds between each use. # CHARGER_CAPACITY = Maximum amount of Health/Armor this charger can give. # CHARGER_LIMIT = Prevents if the player exceeds the charger's unit limit. DOWNLOAD Charger v1.2 Alliedmodders POST Video
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